EXPERIENCE

 

DANMYCKA.COM.  Cockeysville, Maryland

Freelance Art Director    September 2008 - Present

Clients include:

 

 

BREAKAWAY GAMES.  Hunt Valley, Maryland

Managing Art Director    June 2007 - September 2008

 

 

THE COLLECTIVE, INC.  Newport Beach, California

Studio Art Director    April 2005 - June 2007

Lead Artist    December 2003 - April 2005

Lead Artist    July 2001 - December 2003

Senior Artist            April 2001 - August 2002

Lead Artist    December 2000 - April 2001

Lead Artist    April 1999 - December 2000

MICROPROSE SOFTWARE, INC.  Hunt Valley, Maryland

Lead Artist    May 1996 - April 1999

Senior Artist            September 1994 - May 1996

THE BECKER GROUP.  Baltimore, Maryland

Assistant Art Director    December 1993 - September 1994

Senior Illustrator and Product Designer    March 1992 - December 1993

Illustrator    April 1989 - March 1992

COBERG DESIGN ASSOCIATES.  Baltimore, Maryland

Freelance Illustration and Design    Ongoing

EDUCATION

 

Baltimore School for the Arts    May 1988

Baltimore, MD.

Major:  Visual Communication and Fine Arts.

Artwork displayed at Alcazar Gallery, Baltimore, MD.

Congressional Achievement Award:  “An Artistic Discovery” Art Competition.

 

 

Dan Mycka Art
Biography
Concept Art
GUI Design
Graphic Design
Art Direction
Environmental Art
3D Mesh
Fine Art
Contact
Image
Dan Mycka's Portrait

Hello, my name is Dan Mycka.  I am a video game artist, graphic designer, and illustrator.  I'm a 16-year veteran of the game industry and I've been working as an artist for the past 21 years.  As a Lead on numerous projects, I've done just about everything on the art production side from Concept Art, to 3D Modeling, to Texture Painting, to Game User Interface, to Graphic Design.  In the past few years, I've focused on the GUI art and design, while managing my internal and external art teams and fleshing out the artistic vision for the numerous projects I've seen to completion.

 

My real passion and strength is in visual storytelling.  I thrive on working with the Designers, the Cinematic Animators, and the Artists to find the compelling story and to bring out the captivating visuals that take the artwork beyond the polygons and pixels.  I love getting my team fired up about making games.  I've seen the ups and downs of video game production, time and time again.  I know how to spot the pitfalls, how to power through the challenges, and how to make the hard work feel rewarding and fun.  When things on a project come together and you finally see your box sitting on the shelves, it makes all that effort worth it.  I love being inspired by what I create and inspiring my team in the same way.

Image
Game Box Cover - The Da Vinci Code
Game Box Cover - Marc Eckos Getting Up: Contents Under Pressure
Game Box Cover - Star Wars, Episode III: Revenge of the Sith
Game Box Cover - Wrath Unleashed
Game Box Cover - Buffy The Vampire Slayer
Game Box Cover - The X-Files: Resist or Serve
Game Box Cover - Star Trek, Deep Space Nine: The Fallen
Game Box Cover - Star Trek, The Next Generation: Klingon Honor Guard
Game Box Cover - Magic: The Gathering
Game Box Cover - Sid Meier's Colonization
Game Box Cover - Command & Conquer 3: Kane's Wrath